What are our attributes good for?

Attack - We need this to hit opponents in combat. It counts towards melee and ranged combat but not for spells.
Dexterity - We need this to avoid getting hit by opponents and to dodge traps. Can never be higher than 15!
Strength - The damage we do in closed combat depends mainly on this and on the weapon we are using. Can never be higher than 15!
Lifepoints - We have an actual and a maximum value. When the actual value reaches zero we are dead. When we enter the sanctum our Lifepoints get filled up to maximum value. We can never have more Lifepoints than the maximum value. Can never be higher than 150!
Speed - Every turn we have that many steps. When our turn ends the monsters attack, light burns a bit and poison does damage. And new monsters enter the labyrinth. Can never be higher than 25!
Perception - With this we find traps, secret doors and hidden treasure. Can never be higher than 15!
Luck - Helps to find traps, secret doors and hidden treasure. Helps doing critical hits. And modifies the amount of gold we find. Can never be higher than 15!
Mana - We need this energy to cast spells. Every spell costs mana. The pentagam recharges our mana to the maximum value. We can never have more than our maximum. Can never be higher than 150!
Spellpower - This value says how strong our spells are. f.e. a spark does 2-(Spellpower+3) damage. Can never be higher than 15!
Spellcircle - The amount of spells we know depends on this rating. Have a look into the “readme_spells” to know exactely how the different forms of magic and our Spellcircle rating work together


lostlaby/attributes.txt · Last modified: 2008/08/09 16:12 by markus