Differences
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| + | === What are the differences between the new and the classic version? === | ||
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| + | The classic version is developed since years and development is still going on. | ||
| + | The programming is done by a friend of mine with whom I studied information technology some years ago. | ||
| + | So why is there a need for a new version? | ||
| + | The classic one is written in blitzbasic which is not developed anymore. | ||
| + | And this compiler is only existing for windows. | ||
| + | Purebasic the language the new version is written in is still developed and has a lot of nice features blitzbasic cannot offer (Like an integrated packer for the resources). | ||
| + | We also can compile the game without changing one line of code for windows and linux and maybe soon even mac os. | ||
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| + | The game was programmed from scratch and did not use any code of the classic version. | ||
| + | So there will always be differences! Some skills are named differently or work a bit differently. | ||
| + | Both version have skills the other one does not have. (Or not have yet!) | ||
| + | I invested a lot of time to produce good and readable code. So its really well structured! | ||
| + | And its already totally modularized. So new functions can be integrated very easily which makes sure we can continue development for the years to come! | ||
| + | Both versions follow the same traditions. So we use a lot of common elements but sometimes | ||
| + | in slightly different ways. | ||
| + | |||
| + | === Advantages of the new version: === | ||
| + | |||
| + | * All old labyrinth levels are saved so we can walk up the stairs (But we get the experience gain and the benefits from our skills only once!) | ||
| + | * The players can be in different levels | ||
| + | * Summoned creatures act like players. Means they have a movement rating and can really accompany their caster. | ||
| + | * The inventory works "Diablo" like means we can rearrange our items with the mouse and stack them into piles. We can also drag&drop them to the character skeleton to use them. | ||
| + | * We have a belt that works like a quickaccess inventory. We can move up to 10 items in there and access them in the mainscreen by clicking on them or pressing F1-F10 | ||
| + | * The stairs can be in all 4 corners | ||