Differences
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| + | === What different fighting styles exist? === | ||
| + | Fighting styles Required weapon Effect | ||
| + | Offensive combat stance all provides +2 to attack and -2 to defense | ||
| + | Defensive combat stance all provides +2 to defense and -2 to attack | ||
| + | Sunder hammer provides -50% to attack; the armor of the opponent is ignored | ||
| + | Impale spear provides -2 to attack; the critical hit chance is doubled | ||
| + | Whirling Blades sword provides -25% to damage caused; the chance to miss an attack is halved | ||
| + | Staff Defense staff provides -25% to damage caused; the chance to get hit is halved (works exactly like the trait Dodging, but is not cumulative with this trait) | ||
| + | Swift Blade rapier provides -2 to attack; if the character hits with his/her first attack, a second attack is immediately started (works exactly like the trait Fast Attack, but is not cumulative with this trait) | ||
| + | Hidden Blade dagger the damage caused by the first attack against a monster is doubled | ||
| + | Sweeping Attack polearm provides -2 to attack; all enemies near to the character are attacked at once (works exactly like the trait Surround Attack, but is not cumulative with this trait) | ||