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        <title>Lost Labyrinth</title>
        <description></description>
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       <dc:date>2010-04-30T04:08:11+02:00</dc:date>
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        <title>Lost Labyrinth</title>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:differences&amp;rev=1218291636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:20:36+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:differences - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:differences&amp;rev=1218291636&amp;do=diff</link>
        <description>What are the differences between the new and the classic version?


The classic version is developed since years and development is still going on. The programming is done by a friend of mine with whom I studied information technology some years ago. So why is there a need for a new version? The classic one is written in blitzbasic which is not developed anymore. And this compiler is only existing for windows. Purebasic the language the new version is written in is still developed and has a lot …</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rewriting&amp;rev=1218291603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:20:03+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:rewriting - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rewriting&amp;rev=1218291603&amp;do=diff</link>
        <description>Rewriting Lost Labyrinth in another programming language


We (the programmers of this game) totally love purebasic! Its fast, easy and cheap! And we already bought it. And for us there is no reason to rewrite it in other languages! If you like to do that you are welcome. You can use everything the game uses and we will answer all your questions to help you get started. BUT we will not invest another hundreds of hours to just write it without any visible effect!</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:compiling&amp;rev=1218291560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:19:20+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:compiling - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:compiling&amp;rev=1218291560&amp;do=diff</link>
        <description>Compiling Lost Labyrinth?


Lost Labyrinth is Open Source! This means you can download the sourcecode the graphics and the sounds that we use to create the game. BUT you will not be able to compile it until you own the Purebasic Compiler! (Which you can get here: &lt;http://www.purebasic.com&gt;) And this is a commercial program. We are sorry for that! BUT if your idealism of only using selfcompiled code prevents you from playing the game its your fault not ours!</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:staffpieces&amp;rev=1218291542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:19:02+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:staffpieces - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:staffpieces&amp;rev=1218291542&amp;do=diff</link>
        <description>What are the staff pieces good for?


When you collect all 9 parts of the staff of the last covenant you finish the game alive! You can enter your name in the highscore as usual but get a sign that you survived! The other way to finish the game is by completing level 150.</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:newskills&amp;rev=1218291523&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:18:43+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:newskills - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:newskills&amp;rev=1218291523&amp;do=diff</link>
        <description>Is it possible to get new skills in the game?


No its not! Thats one of the traditions of this game. The game is meant to last only very short not like other roquelikes where you play the same character forever. We want you to create a new character with different skills every time you play. So to see all the skills you have to try around with them. Thats all Lost Labyrinth is living from ... Combinations ...</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:stolenitems&amp;rev=1218291500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:18:20+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:stolenitems - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:stolenitems&amp;rev=1218291500&amp;do=diff</link>
        <description>Why is it impossible to get stolen items back?


Remember this is an abstract roquelike. We know it would make sense to just kill the thief and then pickup the stolen items. BUT it would make stealing senseless! Because the thieves are very weak and everybody can kill them! So it will NEVER be possible to get stolen items back!</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:fightingstyles&amp;rev=1218291480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:18:00+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:fightingstyles - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:fightingstyles&amp;rev=1218291480&amp;do=diff</link>
        <description>What different fighting styles exist?


Fighting styles	Required weapon	Effect Offensive combat stance	all	provides +2 to attack and -2 to defense Defensive combat stance	all	provides +2 to defense and -2 to attack Sunder	hammer	provides -50% to attack; the armor of the opponent is ignored Impale	spear	provides -2 to attack; the critical hit chance is doubled Whirling Blades	sword	provides -25% to damage caused; the chance to miss an attack is halved Staff Defense	staff	provides -25% to damage c…</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rangesweapons&amp;rev=1218291459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:17:39+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:rangesweapons - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rangesweapons&amp;rev=1218291459&amp;do=diff</link>
        <description>How do ranged weapons work?


The chance to hit an opponent is the same as with a closed ranged weapon. Means your attack rating multiplied by 10 minus the defence of the monster multiplied by 10. (Modified by your items and active spells) The chance to do a critical hit is: Dexterity+Luck in Percent (modified by used bow and arrows). The amount of damage you cause is: 2-12 (modified by used bow and arrows)</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:lore&amp;rev=1218291439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:17:19+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:lore - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:lore&amp;rev=1218291439&amp;do=diff</link>
        <description>What is lore good for?


Creaturelores: add their double value to attack, minimum and maximum damage Poisonlore: There is a change of twice its value that poison lasts one turn less each turn Traplore: Adds its double value to the chance to prevent a trap</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:staffs&amp;rev=1218291421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:17:01+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:staffs - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:staffs&amp;rev=1218291421&amp;do=diff</link>
        <description>What is the difference between common, elder and ancient Staffs?


Common Staffs break with 20% probability Elder with 10% Ancient with 5%</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:speciallevels&amp;rev=1218291401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:16:41+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:speciallevels - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:speciallevels&amp;rev=1218291401&amp;do=diff</link>
        <description>What special levels exist in the labyrinth?


Name	Doing what? Cavern of ice	A level filled with a lot of iceblocks and creatures that like cold temperatures. Cavern of lava	A level made out of lava and a lot of creatures that like hot temperatures. Hall of the Undead	Consists of tombstones and there are only undead here. Goblin Lair	A cave filled with only goblinlike Monsters. Well and red dragons Thieves den	A cave filled with only thieves, assassins and fallen heroes. Centauer Forest	Outdoor …</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rooms&amp;rev=1218291376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:16:16+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:rooms - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:rooms&amp;rev=1218291376&amp;do=diff</link>
        <description>What rooms exist in the labyrinth?


Name	Doing what? Trader:	There are 5 different traders in the game. Each one has a unique list of items he is selling. You simply sell and buy by clicking on an item. Underground Forest:	In the Trees you can find apples. Pentagram:	Additional source to replenish your mana. Altar:	Additional source to replenish your lifepoints. Library:	In the bookshelves you can find scrolls. Laboratory:	Here you can find potions. Statue:	When you offer expensive goods to the…</description>
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    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:monsterabilities&amp;rev=1218291351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:15:51+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:monsterabilities - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:monsterabilities&amp;rev=1218291351&amp;do=diff</link>
        <description>What abilities do the monsters have?


Flying	The monster cannot be damaged by earthquakes but is affected by air spells Ambushes	You can only be ambushed by monsters with this skill. Poison	This monster will poison you when it deals damage in close combat. Its unaffected by poison. Robable	You can steal from this monster Ranged	This monster fires arrows. Distance depends on the ranged score of the monster. Backup	This monster calls for backup when you attack it but not destroy it. Dry	Is immune…</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:monsterspells&amp;rev=1218291325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:15:25+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:monsterspells - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:monsterspells&amp;rev=1218291325&amp;do=diff</link>
        <description>What spells do the monsters cast?


Fireball	Does damage Random(Spellpower+1)+2 Curse	We get a random curse that lasts for Random(Spellpower*2)+5. If we already have a curse the duration of it is increased by this amount Steal	This spell robs one item from our inventory. When it hits a stacked item only one item is stolen. When it hits our moneybag only a certain amount of money is stolen Steal Mana	Steals Random(Spellpower+1)+2 manapoints Drain Life	Steals us Random(Spellpower+1)+2 Lifepoints w…</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:attackspells&amp;rev=1218291302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:15:02+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:attackspells</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:attackspells&amp;rev=1218291302&amp;do=diff</link>
        <description>How much damage do the attack spells do?


Name	Cost	Damage Whirlwind:	1	Random(power() + 1) + 1 Hurricane:	1	Random(power() * 2) + 1 Spark:	1	Random(power() + 1) + 2 Firebolt:	2	Random(power() * 2 + 5) + 5 Flameburst:	2	Random(power() * 2 + 1) + 2 (On each field in a row!) Sea of Flames:	3	Random(power() + 1) + 2 (All fields on the screen!) Fireball:	3	Random(power() * 2 + 3) + 4 (On 9 Fields!) Dragonfire:	3	Random(power() * 3 + 8) + 8 Desintegration:	3	Random(power() * 4 + 6) + 4 Armageddon:	1…</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:windowsmode&amp;rev=1218291274&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:14:34+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:windowsmode - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:windowsmode&amp;rev=1218291274&amp;do=diff</link>
        <description>Fullscreen/Windowed Mode?


This works different in Windows and Linux. In Windows the setting gets saved to disk. And we have to restart the game to change the mode. In Linux the mode is directely changed. Our mouse will still be locked. So we have to press the Escape Key to release it. To use it again for the game we have to activate the window move the mouse over it and press Escape again.</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:points&amp;rev=1218291253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:14:13+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:points - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:points&amp;rev=1218291253&amp;do=diff</link>
        <description>How do I score points for the Highscore?


Every level gives you 10 points. Gold coins / 10 (you cannot get more points for monsters then for levels!) Killed Monsters / 5 (you cannot get more points for killed monsters then for levels!)</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:autotoggle&amp;rev=1218291233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:13:53+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:autotoggle - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:autotoggle&amp;rev=1218291233&amp;do=diff</link>
        <description>What is auto-toggle?


Normally this mode is disabled. That means you have to press the spacebar to pickup items or to use altars, stairs and the like. In the options you can turn it on which means all items are picked up automatically and stairs and the like are used automatically.</description>
    </item>
    <item rdf:about="http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:sneaking&amp;rev=1218291211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-09T16:13:31+02:00</dc:date>
        <dc:creator>markus</dc:creator>
        <title>lostlaby:sneaking - created</title>
        <link>http://www.lostlabyrinth.com/dokuwiki/doku.php?id=lostlaby:sneaking&amp;rev=1218291211&amp;do=diff</link>
        <description>How does sneaking work?


With sneaking you can pass monsters without fighting them. Your chance for that is: With skill sneaking: Luck * 5% + Dexterity * 10% + 25% Without: Luck * 5% + Dexterity * 5% In Bat + Bird + Catform you got 70% Invisiblity gives you another + 40% Minus the Awareness of the Monster Maximum is 80%</description>
    </item>
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