Lost Labyrinth News
121 EntriesForward
| 2010-08-31 | Lost Labyrinth 4.1.0 Features: - Spells have special successes and botches now. With a new sound and animated graphics. Special success means for duration based spells they last twice as long. For spells that do damage etc. they do twice the damage. Botches do damage to the caster and of course do not work. - spellweaving reworked. The increased cost is only applied to spells that profit from it. The spells also show if they are weavable. - looking around has been improved so that we see the field name "on the fly". - Translation of FAQ to german - Summoned creatures display the info button too. So we can see their stats. - the summon spells display info about the creatures. - picking up stackables even if inventory is full is working now - scroll lore and free magic spells have own section and icon in spell selection screen Balancing: - free magic now only offer spells of same circle as actual, not those below (We still considered free magic as too strong) - luck affects chance to get special success - mystic attack now always succeeds and does level to level*5 damage - restricted scroll lore to allow only a finite number of spells to be learned (Scrollore was still too powerful) Bugfixes: - Throwing weapons working again - fixed haggle formula - fixed bug in helpful wizard monster removal - fixed bug in picking up ammunition (stacking) - fixed bug in splitting ammunition stacks - made oil fill up only 1 lamp (issue 194) |
| 2010-08-21 | Windows version has still been old. Please clear your browser caches and download it gain. |
| 2010-08-19 | Lost Labyrinth 4.0.0 Finally a feature release. - The templates have been totally rewritten. Now we can save as many as we like and give them names. The keys "l" and "s" can be used to save and load them too. - Players skill selections are remembered now for all players. Even if we quit the game and restart it later - The options menu has been rewritten. Now we need only one line per option. - Every player can have his own mousepointer. It gets saved with the character and can be changed in the options - Character names are entered at gamestart now and not when we die and want to upload the score - In the highscores screen there is a button to delete them. They are not really deleted at first, only when we make a new highscore they are are finally written to disk. - New spells: Song of Wealth (every round a gold coin),Remove Runes (destroys all runes nearby),Sword to Ploughshare (transforms a weapon to food). - Weight fractions are shown in inventory - Added keys "a" and "f" in field selection screen for convinience of archery and mystic users - Standard equipment is already equipped at gamestart - When we die we can enter the characters final words. Which are displayed in the online highscore Bugfixes: - Flickering for teleporting creatures fixed - fixed crash in archery triggered by autodelay() - disallowed dropping items on closed doors - no longer ranged criticals on mosters immune to criticals possible - fixed mix up of status for both amount and poison status of arrows - fixed non-stackable food items - fixed animation for thrown stones - stop automovement when detecting secret door (issue 145) - prettyfied select item screen - fixed a bug causing poison arrows to poison monsters already dead from arrow - moved summon skeleton to level 1 - Debian/Ubuntu package no longer requires dev files - messages what we have to do with blue/green chests - made watermonsters hide and rise like skeletons again - prevented spawning of monsters on waterchests and gold - fixed graphical artifacts in bat animation and plant drawing - improved spell info in spell selection screen (power,duration etc.) - Linux executable no more ends in .exe - Readmes for Sourcecode rewritten for elice usage - made lamia look different from banshee by using unsused picture 178 - fixed gfx of blood shadow,blowfish,jellyfish - removed skill blocking for "no attack" and monster type skills (hunter,paladin etc.) as those should be available to archery or mystic users too - added skill blocks for "weak arms" (dual wielding,sword fighting etc.) - fixed some icons spell effects: helpful winds/song of travel (ca. 4 h) |
| 2010-08-04 | Lost Labyrinth Version 3.5.4 Laby has versions for 64 Bit machines now too. Please try them out and report to us if they are working for you! - stopped secret door special level setting undetectable doors (impossibly high diff ratings removed) - corrected error with ammunition stacking (issue 166) (elven arrows and steel balls have stack size 20 not 10) - fixed list pointer restoration (issues 160,164,165) - stopped cauldron producing unlimited potions - corrected message from breaking traptool - added the missing loading/saving of roomtrader data - summoned creatures can see monsters again - made monsters attacking creature jump animation working - made monster attack creature even if creature did not attack them (melee only for now) - stopped friendly/sleeping/blind monsters from attacking creature |
| 2010-08-03 | Uploading new highscores has been broken. Because of the new plausibility test. Which simply never succeeded :( Should work again now. |
| 2010-03-27 | Laby has a Facebook Group now Laby on Facebook |
| 2010-03-24 | Lost Labyrinth Version 3.5.3 - fixed round-attack not being able to attack single monsters - gave "sword of the Last Knight" the "magic" flag - "monster lore" now can detect mimics - made monsters spawning/regenerate for all level with a living player in it - made crown of the sidhe use its variable power rating - fixed typo preventing spell "extend" from working - fixed pestilence + songs of sleep/suicide - made nail pits damage boots - made bard songs get 100% success even encumbered - made "geistertanz" work with bow,melee and monsterlore - save more player information in highscore table |
| 2010-01-28 | Installed a new version of the forum because we had problems with bots again. Hopefully this solves the problem. And I added a new design to the forum. Hope you like it :-) As we are back on the official forum version we could upgrade without loosing users or posts |
| 2009-12-21 | The skills on the trait statistics page have the same colors now as in the game. I also renamed all skills to fit the names used in the game. Trait Statistics |
| 2009-10-11 | I had to install a new version of the forum because nobody could register anymore :-( All posts and users are deleted. I am really sorry for that! Please register again. At least the avatars should also work now. |


