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 Post subject: [FIXED] possible Bug in v4.6.3 fighting style defensive
PostPosted: Wed Aug 03, 2011 11:30 pm 

Joined: Wed Aug 03, 2011 10:57 pm
Posts: 1
It is possible that my math is wrong and this is not a bug at all but,the defensive combat fighting style seems to give far more monster and trap evasion than it should based on the description.

It says that I should receive 10% dodge per attack sacrificed. instead with only 7 points of attack my avoid traps and prevent attack jump from 40% to a whopping 790%. making me nearly immune to all traps and seldom hit by monsters. although the game seems difficult even when using this method (haven't played very long) it still seemed a bit strong and most likely a bug. I have tried to play without using defensive fighting style to make the game more challenging and fun until it is fixed.

I really really like lost labyrinth thank you for all the work you have put into it. your efforts are most appreciated. I say this on behalf of my brother as well, we play the game co-op. :D


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 Post subject: Re: possible Bug in v4.6.3 fighting style defensive combat
PostPosted: Thu Aug 04, 2011 8:31 am 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
Yes we had discovered this bug ourselves. Defensive Fighting gave 10 times as much as it was supposed to do (+100% instead of +10%!). We have kept the bug a bit hush hush so players wont exploit it ;)

It will be fixed in the upcoming release.

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Lost Labyrinth Developer
Check out my other game: Egoboo


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