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lostlabyrinth.com • View topic - [FIXED] hey :) (large bug report)
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 Post subject: [FIXED] hey :) (large bug report)
PostPosted: Wed Oct 12, 2011 3:53 pm 

Joined: Fri Jun 10, 2011 1:07 am
Posts: 16
This new version is realy cool, so much spells images and all the little things like music at begin of levels, realy create ... idk but something more enjoyable

Anyways, as i promised i have to make my bug report :)


-----> Crash appened <----

- when trying to give a potion to a wonded hero ( sry didn't noted the line and file :( )

- when trying to genocide a monster from genocide scrool it appen after i selected the monster , and cnfirmed: it show me the list of monster (witch is empty) and when i say ok , crash {magic.pbi line169} (i tryed on those red djinn and on an other randoom ennemy that i dont remember witch one :s)

- when i use the new object to copy scrools, (calligraphy or something) : Tryed on a genocide scrool and crash :( {pick_inventory.pbi line 202}

- one time when i cliked on inventory or map , i am not sure ... well a hard to find segm fault i fear: it appened only one time and idk what unusual thing i did before :( {show_body.pbi line 573}


----> Others bugs <----

- Mortar of alchemy make things horrible, it became the most cursed object in the game :'(
when you try to make potions it does nothing, and a while after that, you realise that for each potions you tryed to make this way, it complely stuck a room in the inventory (arg stuked 3 room this way :'( :'( )
well it is like an invisible object witch can't be selected or anyhing , but that a monster can steal you ( only way i found to get ride of it )

- gost in a bottle, can't be used , hmm, i don't realy know actualy, because i can't remember what it it suposed to do, but when i use it , it say me that i need to use it on bone, when i use it on bones it say me to use it on nexus, and when i try on nexus it say me to use it on bone :s ...


----> Minor bug and/or others littles things <----

- Telekinesis don't work on silver chest ( i only tryed with tunnel, but i supose it don't work also without)

- if the game crash, and you restore it ( with this new awesome thing you did, didn't even know it was possible to do something like that) and then the game broke again, the proposition to restore it is not showed.
It looks like only a forgetting, thats why i mention it.

- Found only opals and moon stones in chests (no black gems :( or others ) can't be sure but i think that before we used to find some.

- Same for potions, only found "bad" potions , and most of the time the sames ones ( cat sharp, fly and one or 2 others)

- when you use keyboard to move and when a trap is revelated , it is almost imposible to avoid it exept if you realy concentrate on that, would be nice if we had to keyup and key down again before moving.

- Ropes seem to break all the times.


----> Liittles Suggestions if i may :$ <----

- After a certain level, there is realy too much mimic, i don't say the game have to be more easy, but it is something that is not enjoyable, may be simply put less chest or something, but finding mimic on 70% of the chests is like irritating :(

- Using one turn to use an item, is not cool :( especialy for mushroom or littles items, i miss the time when we could be safe in the inventory ...

- i miss also the bonus inventory rooms for hotkeys :p

- Could be fun a day , to have a crafting grill like in minecraft :)
with new items ( raw materials) and all :p

- Those big dragons in rooms ... i don't even know what they are doing actualy, 2 "Starfire" and they dye withough doing anything :s , those red djinn are more a problem (for a magician, idk for a fighter) than those dragon :(.



Well, guess that all, exept the mortar of alchemy, not much issues realy :D , and if i make the list of all the cool new things i apreciated, it will be far more long :p
Plus the fact you already corrected all the old bugs: realy awesome !!


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 Post subject: Re: hey :)
PostPosted: Wed Oct 12, 2011 6:40 pm 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway

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 Post subject: Re: hey :)
PostPosted: Wed Oct 12, 2011 6:47 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 233
The mortar of alchemy bug sounds horrible.
But as always we will try to fix all reported issues for next version.

ropes always break now. thats wanted. as a rope stays where is was used.
(Sorry for trying to make an abstract roguelike more realistical :lol: )
We implemented a new item thats called magic rope which one can use many times.

The change in inventory was a big one we know.
For next version the speed system will be changed. So using an item will only cost movement points and not necessarily the whole turn. Same for attacking and maybe even spellcasting.
I saw you had movement 30 when you finished the game :)

Thanks for reporting!


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 Post subject: Re: hey :)
PostPosted: Wed Oct 12, 2011 9:11 pm 
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Location: Norway

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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 4:08 am 
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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 10:01 am 

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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 10:27 am 
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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 11:11 am 

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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 11:50 am 
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Location: Norway
Yes the labyrinth algorithm is harder than before ("smarter" because it places the exit at a more difficult place).

There are numerous ways of finding the exit though. Spelunker, Cartography and the Talk With Animals spell all reveal where the exit is. (Crystal ball and Starsight also works).

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 Post subject: Re: hey :)
PostPosted: Thu Oct 13, 2011 12:08 pm 

Joined: Fri Jun 10, 2011 1:07 am
Posts: 16
yea i used starsight, and talk with animal (because sometime even with starsight it is realy hard to find the exit)
talk with animal, is not easy to make it work btw, i don't realy know on what depend the chance of succcess .

And starsight at a certain point is mainly good to localise the exit, but establish and remember the path on a lv100 or more is kinda impossible, and since the labyrinth is realy a labirynth :p it mean sometime long way to go at the exit , even if you know where is it.

Thankfully there is portal, and also those dimentional swap wands work well with tunnel :)
well i am happy the way is it anyways :)
it is not easy but realy good from my point.


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