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lostlabyrinth.com • View topic - Extra money for the first item sold
It is currently Tue Jun 19, 2018 5:59 am


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 Post subject: Extra money for the first item sold
PostPosted: Thu Apr 15, 2010 10:47 am 
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Joined: Tue Apr 13, 2010 9:59 pm
Posts: 59
Location: Italy
I've just noticed this: I had 0 gold pieces, first level. I approached a mercant, I sold him a scroll (sell value: 15).. and a moneybag with 85 gold pieces appeared in my backpack.


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 Post subject: Re: Extra money for the first item sold
PostPosted: Fri Apr 16, 2010 4:39 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 233
I just tried to reproduce this one. But its not working. Everything in my game works as expected.
This are the worst errors. A programmers nightmare!
If I can't reproduce it its pretty hard to fix it.


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 Post subject: Re: Extra money for the first item sold
PostPosted: Sat Apr 17, 2010 9:13 am 
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Joined: Tue Apr 13, 2010 9:59 pm
Posts: 59
Location: Italy
Really? That's weird.. now *every* time I play, after I sell my first item (usually a scroll), I receive hundreds g.p.. I was thinking this was intended (as a random initial money that doesn't appears directly in the inventory just to prevent restartscumming)!


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 Post subject: Re: Extra money for the first item sold
PostPosted: Sun Mar 06, 2011 7:11 am 

Joined: Sun Mar 06, 2011 7:09 am
Posts: 8
I still have this bug in version 4.5.0


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 Post subject: Re: Extra money for the first item sold
PostPosted: Sun Mar 06, 2011 7:42 am 

Joined: Sun Mar 06, 2011 7:09 am
Posts: 8
And two more things:
1. I loose points when I buy items; 10 gold = 1 point. For example, if I'll buy an item fthat costs 400 gold, I'll loose 40 points. I don't know if it's bug or not.
2. The second bug, related with money (as i suppose) - i get 20 points while descending to the lower dungeon level (in any way, either stairs or trapdoor).


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 Post subject: Re: Extra money for the first item sold
PostPosted: Mon Mar 07, 2011 12:14 am 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 277
Those are no bugs. Those are effects of the point score formula.
From the char info screen:
"Points for highscore: 10xlevel + kills/5 + gold/10 + 100xstaff-pieces"
"Points for kills and gold can not exceed the points for reached levels"

So if you reach a new level (even if by falling down), you get 10 more points.
(The "only" problem of a trapdoor is missing out on improving an attribute.)
You can get up to 10 more points each from your number of kills and gold pieces .
Gold is a bit odd here as it is the one part of the score that can actually go down.


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 Post subject: Re: Extra money for the first item sold
PostPosted: Mon Mar 07, 2011 6:05 am 

Joined: Sun Mar 06, 2011 7:09 am
Posts: 8
Yes, I know that money counts on points formula.
But it's still strange that it decreases points by so great amount.
You can add item's value to the points formula (at least items sale value), so points will decrease only by (item buy price - item sale price)*0.1

And when you get bugged money from trader, you always get 20 points while descending to the lower dungeon level as you have much money. That's what I meant. I think that the amount of bugged money you got from trader is related to the number of money you had when dead in previous game. However, this amount nullifies when you restart the programm.

The big problem of a trapdoor is destroying potions. Attrubite is less important (easpecially for fighter, as I get 15 strenght and at least 140% accuracy easy - with approving only strenght attribute).

I have 2 offtopic questions, also.
1. Does accuracy that exceeds 100% give something? i.e. is 120% accuracy better than 100%? I can miss a monster with accuracy than exceeds 100% For example, the dragon, whom you encounter when falling into his lair in the "??? room" has a really low chance to be hitted. I died several times there when I had rather gpod equipment (magical armor and good weapon) and I killed him only one time with basic dagger in one hit (!) - when I've felt into his lair on dungeon level 5.
2. Is there a topic where I can view spells of all magic schools? There are weapons and armors lists in FAQ but I haven't found any spell list.


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 Post subject: Re: Extra money for the first item sold
PostPosted: Mon Mar 07, 2011 1:42 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 277


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 Post subject: Re: Extra money for the first item sold
PostPosted: Mon Mar 07, 2011 2:09 pm 

Joined: Sun Mar 06, 2011 7:09 am
Posts: 8


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 Post subject: Re: Extra money for the first item sold
PostPosted: Mon Mar 07, 2011 7:24 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 233


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