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 Post subject: 64 bit version
PostPosted: Tue Jan 12, 2010 4:33 pm 

Joined: Mon Oct 12, 2009 5:02 pm
Posts: 16
There are more and more players having a 64 bit OS (Linux, Windows, Mac OS) on their computers. Therefore it would be nice to have 64 bit binaries available as well!


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 Post subject: Re: 64 bit version
PostPosted: Fri Jan 15, 2010 10:53 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
I agree. Would you like to do that?
I do not have a 64 Bit Machine so I can't do it myself.


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 Post subject: Re: 64 bit version
PostPosted: Wed Jan 20, 2010 1:17 pm 

Joined: Mon Oct 12, 2009 5:02 pm
Posts: 16
I do not know how to create the binary out of the resources. For that I'm too new on linux.


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 Post subject: Re: 64 bit version
PostPosted: Tue Apr 13, 2010 9:41 am 

Joined: Tue Apr 13, 2010 9:30 am
Posts: 3
Here's how to compile a 64-bit version, I just tested it and it seems to work fine:

1) Install racc:
http://i.loveruby.net/en/projects/racc/
read the README for how to do it.

2) Run:
Code:
svn co https://lostlaby.svn.sourceforge.net/svnroot/lostlaby lostlaby

this will get the svn laby source code, cd into lostlaby when it's done.

3) cd into elice directory of lostlaby and run:
Code:
make
su
make install

or you can just copy elice into a $PATH directory.

4) cd up one into lostlaby and run:
Code:
./laby_release.sh 3.5.3

this builds lostlaby and makes some packages, use the right version number.

5) Either install one of the packages or extract laby_3.5.3.tar.gz and run the laby.exe. It should work.


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 Post subject: Re: 64 bit version
PostPosted: Tue Apr 13, 2010 9:43 am 

Joined: Tue Apr 13, 2010 9:30 am
Posts: 3
markus wrote:
I agree. Would you like to do that?
I do not have a 64 Bit Machine so I can't do it myself.


I can do that, but I can't make RPMs, I can make only the tgz archive, and I cannot guarantee that it will work on all systems, someone else will have to test it.


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 Post subject: Re: 64 bit version
PostPosted: Wed Apr 14, 2010 3:05 am 
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Posts: 232
Seems that we only have to compile it with elice on a 64 bit machine.
But when you run the release script you should already have the tarball, the rpm and the deb package.
The appropriate packages have to be installed for that which are (on Kubuntu):

Code:
sudo apt-get install rpm debhelper build-essential devscripts fakeroot racc libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libsdl-sound1.2-dev libsdl-gfx1.2-dev libsdl-net1.2-dev


If you succeed in building that we need another person with a 64 bit machine to confirm if its working. Is there anybody out there reading this? :D


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 Post subject: Re: 64 bit version
PostPosted: Wed Apr 14, 2010 10:19 am 

Joined: Tue Apr 13, 2010 9:30 am
Posts: 3
Well, the problem is that I'm using Slackware, and I don't have those packages. But, if I gave you the tgz, could you re-package it ?


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 Post subject: Re: 64 bit version
PostPosted: Tue May 04, 2010 2:30 am 

Joined: Tue May 04, 2010 1:40 am
Posts: 5
viewtopic.php?f=7&t=37


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 Post subject: Re: 64 bit version
PostPosted: Thu Mar 10, 2011 2:21 am 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
This is a bit of a post bump, but I can confirm that 64-bit Lost Labyrinth is compiling and working under Windows.

_________________
Lost Labyrinth Developer
Check out my other game: Egoboo


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 Post subject: Re: 64 bit version
PostPosted: Thu Mar 10, 2011 6:37 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
Right. We should compile laby for windows with the 64 bit compiler as well.
Maybe we achieve that for the next version.


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