It is currently Mon Dec 18, 2017 9:53 am


Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Perception
PostPosted: Tue Mar 22, 2011 5:28 pm 
User avatar

Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
Perception imho is frankly useless as it is right now. Compared to every other stat or skill it isn't worth taking at all. If you want treasure, take Treasure Hunting, if you are afraid of traps take Trap Lore or Danger Sense.

I have taken some steps to buff up the perception ability:
- I have added a new skill Precise Shot that gives Perception as bonus damage on all ranged attacks.
- I have increased sight radius by 1 for every 4 points of perception you have. (this means with Perception and Night Vision, you can start with 4 vision without a torch!)

The latter is arguably the most interesting. Now I have a reason to increase my Perception when i reach a new level. Ideas?

_________________
Lost Labyrinth Developer
Check out my other game: Egoboo


Top
 OfflineProfile  
 Post subject: Re: Perception
PostPosted: Wed Mar 23, 2011 1:28 am 
User avatar

Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
I can see you did not go down very deep into the labyrinth. ;)
Trap lore does only help you remove traps after they have been found. So that leaves danger sense, which together with trap lore helps a lot with the traps.
But if you want to keep trap detection ability at a high level all the way down, you have to rise perception and take danger sense.
And it will make you find secret doors in addition to traps and treasure.
Thus a high perception is like having treasure hunter and danger sense skill, minus less ambushes,eternal shovel but plus secret doors.
Actually, the levelmod "illusionary walls" can only be overcome with high perception. It has secret doors blocking the exit.


Top
 OfflineProfile  
 Post subject: Re: Perception
PostPosted: Wed Mar 23, 2011 1:37 am 
User avatar

Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
I always manage to die early! :P

The game is quite hard, which is why I love it. As a test I made it so that Perception very slightly increases vision range. I have some coded a new darkness rendering code so that you can specify the vision range per pixel. This allows each point of perception a few more pixels of vision :)

Also I thought the Trap Lore skill was supposed to increase Trap Lore (the actual Lore field). Do you think it's unbalanced if you gain +2 trap lore? (if you combine it with Veteran you start with a nifty +4 trap lore bonus! :D)

_________________
Lost Labyrinth Developer
Check out my other game: Egoboo


Top
 OfflineProfile  
 Post subject: Re: Perception
PostPosted: Wed Mar 23, 2011 4:42 pm 
Site Admin
User avatar

Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
Good idea imho to change the light to pixels.
Never thought about that.
So every point in perception could raise your vision by a pixel which would give you a maximum of one field (or the like) that you can additionally get with perception. As a field is 32*32 pixels maybe we should give 2 pixels per point?


Top
 OfflineProfile  
 Post subject: Re: Perception
PostPosted: Thu Mar 24, 2011 12:54 am 
User avatar

Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
The current vision formula looks like this:
Code:
vision = CurrentPlayerGetVision()*24 + PlayerGetPerception()*4

_________________
Lost Labyrinth Developer
Check out my other game: Egoboo


Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
GuildWarsAlliance Style by Daniel St. Jules of Gamexe.net
Guild Wars™ is a trademark of NCsoft Corporation. All rights reserved.