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 Post subject: Save Characters instead of Templates
PostPosted: Thu May 12, 2011 10:43 am 

Joined: Sat May 07, 2011 3:42 pm
Posts: 20
Usually playing lostlaby with 4 players to form an effective team the start dialoge is a little bit unwieldy.
I would like image, name, all the abilities and disadvantages and the cusor associated with the player stored together.
It might be possible to reach this goal while using most of the existing interface:
To reach this goal I would extend the data stored in the templates by a link to the image, the name and the number of the chosen cursor.
The startwindow would have 4 buttons to select a player.
If a player is selected, name and Image are desplayed next to the button.
The select-mechanism would make use of the existing load template / store template functions and add the functions to chose image, name and cursor.
Conflicts have to be solved if different characters use the same image. My proposal would be to check if the stored image is already used and if it is to open the image-select dialogue with an apropriate message. Possibly the same procedure would make sense for name and cursor as well.
I admit that this is a rather marginal subject because it affects only the start so I would understand if this proposal is only considered when planning a major redesign.
Armin


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 Post subject: Re: Save Characters instead of Templates
PostPosted: Thu May 12, 2011 2:22 pm 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
I am implementing this for you right now.

Everything is working and in addition you can also store a short description or text with each template. The only thing that isn't included is saving the mouse pointer, since that is part of Options and not Templates.

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 Post subject: Re: Save Characters instead of Templates
PostPosted: Thu May 12, 2011 9:55 pm 

Joined: Sat May 07, 2011 3:42 pm
Posts: 20
Thanks.
Armin.


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