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 Post subject: About anchor points (proposal and bug)
PostPosted: Wed Jul 18, 2012 5:01 am 

Joined: Wed Jun 27, 2012 2:34 pm
Posts: 48
now the anchor points are only personal for the creator, why don't you make them for public.

a spellcaster vanish to another place and create a anchor point, then other heroes burst out from the anchor, seemed interesting.

for version v4.8.1 sometimes when i try to create an anchor, the system tells me i must create it in an empty place(doesn't end current turn). when i see this, before i restart the game, i can nolonger create one. i can create one another time in the same place of course.


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 Post subject: Re: About anchor points (proposal and bug)
PostPosted: Wed Jul 18, 2012 7:54 am 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
I really like this idea. We will see if we can fit it into the next release.

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 Post subject: Re: About anchor points (proposal and bug)
PostPosted: Wed Jul 18, 2012 6:50 pm 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
Your idea has been implemented in the next release.

The spell works somewhat differently now:
Quote:
Create Anchor Teleporter now summons an Anchor Teleporter at target location. Any player can Activate an anchor teleporter to move through it. It only works if both teleporters exists. You select which teleporter to create (red or purple) when you cast the spell.

It doesn't cost any mana to use the teleporter, only to create them.


For balancing we might consider adding a material cost to cast the spell. Time Magic has 1 spell slot free now (where Anchor Teleport was before). If you have any good ideas for a new Time Magic spell, feel free to share it ;)

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Lost Labyrinth Developer
Check out my other game: Egoboo


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