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 Post subject: new suggestions...(spell balance, item suggestion)
PostPosted: Mon Oct 01, 2012 3:58 pm 

Joined: Wed Jun 27, 2012 2:34 pm
Posts: 48
1.balance for resourse
the Dark Mana spell give us too much mana, even i can't consume them all, for at least 3 mana each skeleton on the floor, i feel a little bit too much.
Dark Mana=unlimited mana
Dark Mana+Regeneration=unlimited LP & MP

i suggest to lock the mana gain at 2 for each skull(and not increase by spell power), or limit the casting chance each level(eg. 5 times a level)

2.unidentified equipments, blessing equipments and cursing equipments
maybe there is a way to make the labyrinth more dangers and interesting, for every equipments are unidentified.

after a player weared an armor, he finally knows the armor and also he, is cursed, and then he can't attack or taking double damage from attacks, doesn't this sound good?

skills and magics focus on indentifying or purging or blessing equipments also should be made.


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 Post subject: Re: new suggestions...(spell balance, item suggestion)
PostPosted: Thu Oct 04, 2012 1:17 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
An older version of laby (on the atari st) already had cursed items.
I agree that it should be integrated again.
Question is how the player knows that its cursed. is the effect displayed as positive but in reality its bad?
or is it displayed as bad (and maybe cursed) and the player cannot unequip them.
maybe this should be limited to some turns.
or maybe one needs a trader/mage or something that can free one of this cursed items.

a limit for dark mana sounds reasonable.
I never got deep enough to make dark mana a real killer. but I can imagine that it gets pretty powerful.


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 Post subject: Re: new suggestions...(spell balance, item suggestion)
PostPosted: Thu Oct 04, 2012 11:03 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
Yes, Dark Mana is pretty powerful and probably should be weakened. Well at least after fixing an overflow bug, next release will have the proper number of rising bones again.
It was supposed to be one in 4.

One problem with cursed items is that it will hurt the item dependent character builds and favour the ones who are not. And this means magic users would get even more powerful compared to archer or mêlée builds.


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 Post subject: Re: new suggestions...(spell balance, item suggestion)
PostPosted: Sun Oct 07, 2012 4:20 pm 

Joined: Wed Jun 27, 2012 2:34 pm
Posts: 48
markus wrote:
An older version of laby (on the atari st) already had cursed items.
I agree that it should be integrated again.
Question is how the player knows that its cursed. is the effect displayed as positive but in reality its bad?
or is it displayed as bad (and maybe cursed) and the player cannot unequip them.
maybe this should be limited to some turns.
or maybe one needs a trader/mage or something that can free one of this cursed items.

a limit for dark mana sounds reasonable.
I never got deep enough to make dark mana a real killer. but I can imagine that it gets pretty powerful.

not only the basic magic Indentify, players can also indentify an item by equip it. but cursed equipments can't be removed easily, which would be "locked" in the equip box, and "unlock" after the equipment is half-damaged or several turns.

the curses may be:
inferno aura - 1 point damage to player and monster near him every turn
and so on...

also, skills focused on these item is needed:
Purge(WoG, 2 CP):you can purge curses by costing some gold (or item?)
Damnation(Flaws, -2CP):cursed equipment will be unlock later, when the equipment is totally broken


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