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 Post subject: more detailed battle message is needed
PostPosted: Mon Oct 15, 2012 10:13 am 

Joined: Wed Jun 27, 2012 2:34 pm
Posts: 48
the message system now is not enough for us to analyse our skill combination.
we need a more detailed battle message.

for example, when we hit a monster, the message should be this:
Character 1's attack deals 15 damage to Goblin.(85%)
Goblin's attack missed Character 1!(35%)
Wolf's charge deals 15 damage to Character 1.(65%)
Character 1's critical hit in instant kills Bird.(15%)
Goblin Mage's lighting bolt deals 8 damage to your servant.(100%)
An axe trap deals 8 damage to character2!(50%)
Character 2's Heal Others heal 30 life point to Character1.(100%)
Character 3 botch the magic Rain(5%)
rating in the bracket is the chance of the event.

recent verson only shows a danage number in the map (sometimes they disappeared too fast!), with out a report, we can't get much of the combat.


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 Post subject: Re: more detailed battle message is needed
PostPosted: Mon Oct 15, 2012 10:48 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
Yes, that would be nice. Until we make that, you can always increase the laby delay timer. That should increase the screen time of the damage animation.


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 Post subject: Re: more detailed battle message is needed
PostPosted: Fri Oct 19, 2012 11:22 am 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
I agree that combat messages should be more detailed.
Will be implemented in one of the next versions.


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 Post subject: Re: more detailed battle message is needed
PostPosted: Fri Oct 19, 2012 11:24 am 
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Joined: Thu Nov 11, 2010 12:38 am
Posts: 161
Location: Norway
I also like this idea. Some more room to display messages would be nice though (higher resolution!)

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