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lostlabyrinth.com • View topic - some feedback
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 Post subject: some feedback
PostPosted: Thu Aug 19, 2010 6:35 pm 

Joined: Thu Aug 19, 2010 4:42 pm
Posts: 7
hey,

I love the game, it is one of the greatest games on linux, a real hidden gem :)

Here are my thoughts:

- the game window is way too small on high resolution monitors (i use 1600x1200). The full screen isnt a solution, because the screen becomes ugly and too big. There should be a window size between them. (i think that, this is the biggest problem with the game).
(- btw: the best thing would be if you would add the inventory, the character statistics, the spell screen and the automap all to the main screen. it would help the gameplay a lot. at the later levels you have to open all these screens a LOT.)

- the blue font isnt easy to read with the black background (maybe this comes form the very small game window).

- the movement with keyboard is risky, because it is too easy to walk into a rune trap even if you detected it. the stop should only be released after you press the space(not the arrow key).

- if your inventory is full, you cant take a new item even if you already have one or more of the same item (so it could add it to the stack).

- i think that it would be better if the equipped items wouldn't stay in the inventory. now if my inventory is full and i have two of the same rings, i cant equip it because it wants an other slot for the equipped ring. a similar thing: it is strange, I need 3 inventory slot to use torches. 1 for the unused, 1 for the used, and 1 for the burning torch. so if i have lamps and oils too, they will take lots of inventory space. (i think that the inventory is too small anyway. when you play with a warrior you need lots of scrolls and potions in stack, if you want to be able to response to the ruin traps. and it isnt too fun when you have to drop something after every opened chest (and it takes lots of work: open the inventory choose the item, drop it, choose the place where you wanna drop it). if the inventory would be at the main screen you could drag and drop the items to the ground too).

- if you have more than one empty lamps, and they are all in one stack, a single oil will fill all of them! similarly if you have a weapon and pick up an other one of the same weapon, it will be added to the stack of the equipped weapon(even if it is equipped). and if the equipped weapon breaks, both of them will be broken! (this is one more reason to remove the equipped things from the normal inventory)

- sometimes i get around 1700 gold :o somewhere at the beginning of the game, i don't know exactly why and where.

- if you have the 'haggle' skill, you can buy the green leather boots for 3 gold and you can sell it back for 4. with same of work you can have some free gold this way :mrgreen: .

- the graphical life and mana indicators are great (i died a lot when i used the numbers and i didnt realize im at low life), but it would be better if you could add the numbers below the images too (not OR). and i'd like to see the thirst and the hunger at the main screen too.

- there isnt anything in the documentation what does the armor abilities means (I talk about the x/y). i only found it in the other game version's faq, not in yours.

- with 'scrollrole' there is only a scrollrole filter at the spell screen so you cant filter your spells. (and i'm not sure if scrollrole is balanced at all. you can have access to a lot of spells with it)

- it would be great if there would be a 'favorite spells' filter, where i could add the spells i use the most (and maybe add a hotkey to them (the number keys are free now)).

- there should be some description of the scrolls similar to the spells. When i played with a warrior it was very hard to know what a scroll do only from its name

- is it intended the nexus cancels your active spells?

- is it intended you can recharge your items in the shops, by selling and rebuying it? (the same for the broken weapons) now it is kinda strong with the udjat eye. even if it isn't a bug i think that the i should be more expensive.

- i think that the normal shops(i mean not the rooms) are a bit too rare. it is hard to sell the unneeded items when you play with a warrior and you cant use the midas touch spell :)

- what is the throw option at some weapon? i wasnt able to use it.

- two grimoire can still be used only once per level (so you cant use both).

- it isnt perfectly clear for me how the hourglass works. it wont remove the whole last turn for sure.

- it would be great if you could see the statistics of your summoned monsters.

- it would be great if you could know what it means, when you shape change (OK i see it looks good to be a wolf but thats all).

- i have the feeling the game is a bit too long. at lever 30 i had a pretty strong character, but i had the feeling i wont see too much new for the rest of the levels so i started a fresh character to play, instead to play 120 more levels with the other one. is there enough new content in the later levels?

- what is the "botch" of a spell? it is same special rare failure?

- If you disintegrate an archpoint you can still teleport there (OK, this is totally unimportant, i just tried it :)

this is it for now :mrgreen:


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 Post subject: Re: some feedback
PostPosted: Thu Aug 19, 2010 9:48 pm 
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 Post subject: Re: some feedback
PostPosted: Fri Aug 20, 2010 3:51 pm 
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 Post subject: Re: some feedback
PostPosted: Fri Aug 27, 2010 8:19 pm 
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 Post subject: Re: some feedback
PostPosted: Sat Nov 20, 2010 4:21 am 

Joined: Thu Aug 19, 2010 4:42 pm
Posts: 7
hello again i'm back :D,

sorry i did not respond to your posts but i went to holiday then i forgot about it.

First of all, it is great to see, you have implemented some of the ideas i have written about and there are lots of improvement in the game besides of these too :D My favorite is the favorite spells filter it works great. it helps a lot when i have lots of spells :)

here are some fresh things (i used a mage now. 4.3.4 linux):
- my biggest problem is still that if i move fast in the labyrinth with the keyboard i still move into the traps and ruin traps even if they were detected (it would be too slow in a big map to move step by step). but i found that with fly and the magic spellsong i can avoid the traps (and i can choose the you can't detect traps trait too). the lose all your mana trap still hit me though, it is intentional?
- I think that you have to wait too much for the regeneration animation. it makes the gameplay less fluent (imagine it after an Armageddon...).
- it is very slow when you cast an Armageddon or a pestilence on a big map. you have to wait a lot till all the monsters will be damaged.
- i think it would be great if the damage of a spells could be found somewhere in the description. I think the best place would be the "power" line.
- maybe the most important thing: you can make infinite money easily in any shop: you can buy empty slots from the shop for free. after you have many of this, you buy something real and if the empty objects is the place where your new item should be placed, you will get as many as the empty place number were (it wont work for all the items though). i hope it is clear what i mean :mrgreen:
- there is some problem with the food and thirst numbers at the main screen. sometimes they jumps up to 190 both at the same times (in the inventory you can see the right number: for example 160 food, 70 thirst). when i eat something everything will be fine.
- is there any difference between shield and white protection?
- swords to plowshares says bow isn't a weapon (neither arrows).
- after you fight the hydra the map will be modified a bit: the area between the room will be deleted (there was the nexus of my map, this is how i realized it :D )
- it would be great if there were an "are you sure" question when you want to load a game (for the save it is unneeded). it is easy to load a game when i want to save one, and lose the current game after that :oops:
- it is a bit strange you can be poisoned when you are invulnerable. but im not sure if it is a problem or not (how it is more intuitive).
- amulet of luck +3 gives you only +2 luck.
- once i lost a spell that i got from free magic. it was an energy of the stones.
- i think, if your backpack is full and you try to pick something up, the turn shouldn't be over.
- is it impossible to find rope or waterskin in chests? (i had refresh and feather fall so it wasn't a problem for me, but i just did't see even one)
- it would be great if you could see the duration of the curses too (like the poison or the disease)
- some of the spells with item cost will destroy the item even when you fail the casting of the spell (transmigration, energy of the stones), some of them won't (Armageddon, pestilence).
- the description of the teleport spell don't say it costs an item (the other similar spells do).
- i think that you should be able to choose the heavy carrier even if you are weak. now for a fighter you don't need the trait because you have high strength, and you cant choose it for a weak wizard either.
- you should be able to choose disjunct even if you have chosen laylines contact. it could be an interesting way to go for only one mana regeneration per level (and dark mana, energy of the stones, nexus spell)
(i still think that it would be better if nexus (and layline contact) did not cancel your active spells. i don't like to recast the spells after the nexus or after i reach a new level.)


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 Post subject: Re: some feedback
PostPosted: Sun Nov 21, 2010 3:53 am 
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 Post subject: Re: some feedback
PostPosted: Mon Nov 22, 2010 1:14 am 
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 Post subject: Re: some feedback
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