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 Post subject: Issues with Ranged Combat
PostPosted: Thu Sep 20, 2012 10:17 pm 

Joined: Wed Nov 30, 2011 6:03 am
Posts: 8
1. Fletching fills up your inventory with non-stackable magic arrows (and generally fills up your inventory, but that I think is working as intended)

2. Ranged combat seems to grant lore at a much slower rate then melee combat. Ranged kills might ignore fast learner when checking for lore increase.


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 Post subject: Re: Issues with Ranged Combat
PostPosted: Sun Sep 23, 2012 11:45 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
1. You are talking about the arrows created by combining normal ones with gems?
The generic special arrows (Naga,Expoding etc.) do stack properly for me.
Arrows enchanted with different effects can not be stacked of course.

2. No it does not. Ranged combat uses the same procedure to calculate damage done to monsters as melee. So lore gain works the same way too.


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