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 Post subject: When is next release and Andriod IOS version ?
PostPosted: Fri Jan 09, 2015 8:30 pm 

Joined: Tue Sep 24, 2013 3:53 pm
Posts: 12
As title , just intersting


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 Post subject: Re: When is next release and Andriod IOS version ?
PostPosted: Sat Jan 10, 2015 1:58 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
I want to do a regular release soon (this month).
The re-write has still ways to go. There won't be an iOS laby though. That'd require a different engine. Only Android will work.


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 Post subject: Re: When is next release and Andriod IOS version ?
PostPosted: Sun Jan 11, 2015 2:56 am 

Joined: Tue Sep 24, 2013 3:53 pm
Posts: 12
Ya, I believe the best laby platform is on smartphone .
I can play it anywhere

so , is this project started ? or can we see it before next world cup ? :P


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 Post subject: Re: When is next release and Andriod IOS version ?
PostPosted: Sat Jan 17, 2015 1:05 am 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
It IS started, but it has yet to take momentum.
Laby is a spare time project after all.
This will come with next normal release:
    Bugfixes
    tweaked music looping logic to catch them all
    fixed re-casting shape shift spells
    fixed insect swarm
    fixed fishing rod crash
    fixed fumble animation
    fixed unmarked graves in archipelago
    fixed bug causing a small trader to spawn in every level
    fixed powerlevel for duration spell items
    repaired room meta data destroyed by room editor
    fixed spelunker + akolyth tile detection
    fixed "chaos" triggered spells getting marked as item spells
    removed wrong double invisibility check for ranged monsters
    made genocide purge temoral rift list too
    stopped load game crashing in case a monster can't spawn
    made triggers follow monsters moved by player spells
    fixed broken repair cost display
    fixed "whirling blade" giving extra attack and "swiftblade" doing nothing
    made "swiftblade" work only if normal attack did connect as description claims
    stopped "haste" spell granting two additional attacks instead of one
    removed collisions in skill numbers for highscore upload
    fixed genocide not looping over all levels
    fixed levelmod "alerted monsters"
    stopped monsterlore screen showing undetected traps
    fixed levelmod "illusionary walls"
    fixed trigger for firedemon room
    Beautification
    removed collision of gfx options with displayed OldMessages
    tweaked item amount number position
    removed pixel artefacts from items
    removed wrong double limit on sneak success
    fixed helpful wizard
    fixed a lot of black bleed-ins
    added lava trickle floor gfx for lava cavern
    Features
    added vampire natural batshape ability
    added specific sounds to fumbling - especially weapon dropping so it's harder to miss
    added Coldice's Chinese translations
    sorted duration spell display by time left
    let number flash in alarm for spells ending soon
    made ploughshare work with full inventory
    stopped damage and kill messages from off screen monsters
    added new weapon: hammer of Peltier
    added new weapon: The Spear of Density
    grey-out fighting style icons depending on weapon type
    some extra comfort for fighting style activation
    Game balance
    made charge attack and lame exclusive
    added cast success reduction as alternative botch effect
    stopped sorcery working for scroll lore + free magic
    moved stone-& deathgaze monsters to deeper levels
    buffed earth sense with stone gaze immunity
    buffed monster sense with death gaze immunity
    buffed trap lore skill with +detection and +max. detection
    reduced waterskin to 5 sips
    had waterskin weight change depending on water amount
    made weapon grandmaster ignore weight of weapons
    buffed lock pick skill
    made drunk players get sneaking penalty
    made secret doors immune to disintegration
    buffed strength derived damage a little
    allowed burning through spider webs using torches and candles
    allowed to get out from monarch rooms via sneaking
    place some passage blockers (boulders,doors) on side passages
    let fire mages get 1 mana back with 50% chance
    mark trapdoors as detected once somebody fell through
    set cast limit for alternative timeline
    made alternate timeline keep the number of nexus/sanctum charges
    changed magic related flaws CP & exclusivity
    added missing magic resistance check to genocide and blow away
    made level mod "no teleport" block "vanish" and "dimensional swap"
    spell school balance: moved "vanish" to star and "open" to witch
    made "blow away" move by distance scaling with power instead of whole level
    reduced armor encumbrance attack rate penalty
    made "haste","swiftblade" and "fast attack" all work idependently -> up to 3 extra
    made ranged attacks alert monsters too
    switched "prot:lightning" and "shocking grasp" between air and witch
    refined monster spell - player magic resistance behaviour
    spread weapons more over the levels and scaled their damage accordingly
    spread eldritch weapons over the (spell) levels and scaled their damage
    nerfed true sight to only provide wall penetrating sight
    buffed night vision skill to give full view - but not through walls
    changed weapon value calculation to be purely formula derived
    made river stay away from level border by 1 tile at least
    made rune trap area scale with level reaching old niveau around lvl.80
    made item (except scroll) spells ignore item sacrifice requirements


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 Post subject: Re: When is next release and Andriod IOS version ?
PostPosted: Tue Feb 17, 2015 10:35 pm 

Joined: Thu Sep 11, 2014 12:12 pm
Posts: 28
"moved stone-& deathgaze monsters to deeper levels
buffed earth sense with stone gaze immunity
buffed monster sense with death gaze immunity"

Thank you so much there are so many changes and some buffs to melee characters! You did a lot of work here from the suggestions and I appreciate it.


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 Post subject: Re: When is next release and Andriod IOS version ?
PostPosted: Thu Feb 19, 2015 1:37 pm 
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Joined: Tue Oct 13, 2009 12:06 am
Posts: 270
Yes, I hope it will be a bit more balanced between magic users and melee fighters.
Markus said the next release will still have to wait about a month though. He won't have spare time until then.


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