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 Post subject: Re: compilation under windows
PostPosted: Mon Aug 23, 2010 2:16 pm 

Joined: Sun Aug 22, 2010 9:31 pm
Posts: 8
Windows 7


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 Post subject: Re: compilation under windows
PostPosted: Mon Aug 23, 2010 2:19 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
You could try to get the game compiled with mingw.
Or pick another issue in the bugtracker that you like to work on.


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 Post subject: Re: compilation under windows
PostPosted: Mon Aug 23, 2010 2:26 pm 

Joined: Sun Aug 22, 2010 9:31 pm
Posts: 8
ok, i will


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 Post subject: Re: compilation under windows
PostPosted: Wed Aug 25, 2010 3:50 pm 
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Joined: Mon Oct 12, 2009 2:30 am
Posts: 232
we finished translating all filenames to english.
but there are a lot of variable names left that are in german.
you need english translations?

did you have a look at the code?
did you succeed with installing mingw?


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 Post subject: Re: compilation under windows
PostPosted: Wed Aug 25, 2010 4:04 pm 

Joined: Sun Aug 22, 2010 9:31 pm
Posts: 8
yeah, i've send you an email with fixed bug #119 "treasure hunter - monsters invisible if standing on treasure" (check spam maybe). My plan is to learn the code and the architecture by fixing bugs, i kind of know what is going on in rendering by now.

I don't need the translation, at least i will learn german ;) however changing nach_zug to after_turn helped, because i was wandering what "train" is doing there.

i didn't touch mingw yet.


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